![]() ![]() This was the first big step in the video game industry and the evolution of 3D graphics.ĭuring this period, game developers began to explore more and more with graphics. Thanks to Id Software’s Quake Engine, real-time 3D rendering had support through OpenGL. The early ’90s began to explore the realms of 3D by creating the illusion of 3D space, and with the launch of Quake in 1996, people fascinate time with their friends and a LAN. Spasim, a networked 32-player 3-D space shooter, launched in 1974.įrom the first 3D games, graphics continued to evolve, becoming more and more detailed.Maze Game, by Silas Warner on the Apple II, released in 1978.Tail Gunner, a vector game that was created in 1979.Battlezone, a game released in 1980 by Atari.But before that, there were a few video games like the ones below that partially used 3D elements. This was the first game that used full 3d objects for all props and characters. The history of the 3D games we know today begins in 1996, with the launch of Quake. Due to this growth in diversity, currently, an individual game may belong to several genres at once, and some genres may overlap with each other. For example, a car racing game remains a car racing game regardless of when or where it occurs.Īlthough game genres were quite clear in the past, and we could easily classify a game by genre, now there is a greater variety of genres and subgenres. ![]() Still, the set of challenges that are independent of the game’s settings or content is important. To determine the genre of a video game, the visual or narrative features are not relevant. A video game genre is a video game classification according to the user’s type of interaction. ![]()
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